Model Beta Test

On a lot of posts and private conversations I promised to share my models at some point. This time is now! I have put together a few of my latest models in one single blend-file. The models are created the same way I used for a year now. I know now that it is not the best way, but it’s the one I am comfortable with and also stuck for now.

Because there are not really any other witcher-blender-models available and I always want to see more witcher content, I hope this will make it for some of you easier to create more of our beloved witcher smut. Now enough about my motivations.

The armature for the models was created with the blender MetaRig, which is not perfect but it always worked for me and is good enough for posing and animating. It is set up so that you can add new witcher models to the existing armature and it should work (in theory). I will post a small tutorial on my workflow for creating new models. But for the moment you have to get along on your own. Because this is only a first beta version I ask you to send feedback on things that are buggy or you think need changing.

Current models are Francesca Findabair, Priscilla, Ciri, Keira and a Succubus (with human legs). In the picture I listed the layers where you can find the bodygroups. The clothes for each character are always under the nude layer. Maybe I will split the models into single files later on to reduce the file size. Also the genitals and their texturing is still not ideal

A few quick notes on how to use the model and genital controls:

  • You will find a ton of shape-keys that just dont work, because I copied so many meshes together. However some important shape-keys still work, like breast and ass size and appearance changes.
  • I also added a “Triss-Figure” shape-key to switch to a Triss body type.
  • If you want to make sfw content with clothing or only partially clothed, I created a few Masks that allow you to hide the not visible mesh.
  • Vagina and Anus each have two seperate bones, one for main control and one for adjustments. All other things like opening and closing need to be done with shape-keys (you find them close to the end of the whole shape-key list).

Enough talk for now, here is the link to the file >Click<

A big thanks also goes to @shittyhorsey for creating the models in the first place.